Bitty Engine is a cross-platform itty bitty Game Engine. The full featured engine is programmable in Lua and integrated with built-in editors. It keeps the nature of both engine’s productivity, and fantasy computer/console’s ease to iterate. It boosts your commercial/non-commercial projects, prototypes, game jams, or just thought experiments. Features Programmable in Lua, an easy to learn and widely used programming language Debugger with scope inspector, breakpoint support and stepping Easy to use API for resources, graphics, input, audio, and more other facilities Built-in libraries for File, File System, Archive, JSON, Network, etc. Dozens of various example projects Handy tools for editing sprite, map, image, text, JSON, etc. Project can be exported into standalone binary Specs Display: defaults to 480×320 pixels, configurable to bigger, smaller or self-adaption Audio: 1 BGM channel, 4 SFX channels; supports MP3, OGG, WAV, etc. Font: supports Bitmap and TrueType Code: Lua, supports multiple source files Sprite: up to 1024×1024 pixels per frame, up to 1024 frames per sprite Map: up to 4096×4096 tiles per page Image: either true-color (PNG, JPG, BMP, TGA) or paletted, up to 1024×1024 pixels per file Palette: 256 colors with transparency support Gamepad: 6 buttons for each pad (D-Pad + A/B), up to 2 players Keyboard and mouse: supported
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